Nous vous dirons ce dont vous avez besoin dans une relation, là où vous avez échoué (sans le savoir) dans vos relations passées et un plan sur mesure pour faire de votre prochaine relation un succès.Infinity is a series of visual novel video games mainly developed by KID.Starting with the second game, the series has featured the theme of escaping from an enclosed space, which was used by the development team as a way of embodying humanity's instinctive desires.During the development of the fourth game, KID filed for bankruptcy; their assets were acquired by the company Cyberfront, which finished development of the fourth game and developed a fifth.Some of these choices affect subtle things such as whether the player character should take another character's hand or to look them in the eyes, while some can cause the death of a character; the player aims to avoid "bad" endings in which the player character or another character dies.Uchikoshi was unable to make heavy use of science fiction themes in Never 7, as his superiors at KID thought the game would not sell well if it did not focus on dating game elements and cute female characters, so it was made with the main focus of developing a relationship with a girl, with light science fiction elements.
At certain points, they are presented with a number of options; depending on which one they pick, the story progresses differently, leading to different endings.
Development of Ever 17 was finished in May 2002, at which point Nakazawa came up with ideas for Remember 11; he and Uchikoshi planned the game's plot in January 2003, initially intending for the game to be unrelated to Infinity and to be titled Parasite.
When development began in May 2003, however, it was given the project name of Project Infinity 3.
The things he considered the most important were the emotional flow of the stories, and his first impressions.
He described this method as taking longer than if he just were to designate various songs to different points in the game, but said that it allowed him to create music with a better relation to the worldview of the games.